/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Razorfen_Downs
 SD%Complete: 100
 SDComment: Support for Henry Stern(2 recipes)
 SDCategory: Razorfen Downs
 EndScriptData */

/* ContentData
 npc_henry_stern
 EndContentData */

#include "ScriptPCH.h"
#include "razorfen_downs.h"

/*###
 # npc_henry_stern
 ####*/

enum eEnums {
    SPELL_GOLDTHORN_TEA = 13028,
    SPELL_TEACHING_GOLDTHORN_TEA = 13029,
    SPELL_MIGHT_TROLLS_BLOOD_POTION = 3451,
    SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION = 13030,
    GOSSIP_TEXT_TEA_ANSWER = 2114,
    GOSSIP_TEXT_POTION_ANSWER = 2115,
};

#define GOSSIP_ITEM_TEA     "Teach me the cooking recipe"
#define GOSSIP_ITEM_POTION  "Teach me the alchemy recipe"

class npc_henry_stern: public CreatureScript {
public:
    npc_henry_stern() :
            CreatureScript("npc_henry_stern") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) {
            pPlayer->CastSpell(pPlayer, SPELL_TEACHING_GOLDTHORN_TEA, true);
            pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, pCreature->GetGUID());
        }

        if (uiAction == GOSSIP_ACTION_INFO_DEF + 2) {
            pPlayer->CastSpell(pPlayer,
                    SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
            pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, pCreature->GetGUID());
        }

        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pPlayer->GetBaseSkillValue(SKILL_COOKING) >= 175
                && !pPlayer->HasSpell(SPELL_GOLDTHORN_TEA))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

        if (pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 180
                && !pPlayer->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }
};

/*######
 ## go_gong
 ######*/

class go_gong: public GameObjectScript {
public:
    go_gong() :
            GameObjectScript("go_gong") {
    }

    bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) {
        //basic support, not blizzlike data is missing...
        InstanceScript* pInstance = pGO->GetInstanceScript();

        if (pInstance) {
            pInstance->SetData(DATA_GONG_WAVES,
                    pInstance->GetData(DATA_GONG_WAVES) + 1);
            return true;
        }

        return false;
    }
};

enum eTombCreature {
    SPELL_WEB = 745
};

class npc_tomb_creature: public CreatureScript {
public:
    npc_tomb_creature() :
            CreatureScript("npc_tomb_creature") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_tomb_creatureAI(pCreature);
    }

    struct npc_tomb_creatureAI: public ScriptedAI {
        npc_tomb_creatureAI(Creature* pCreature) :
                ScriptedAI(pCreature) {
            pInstance = pCreature->GetInstanceScript();
        }

        InstanceScript* pInstance;

        uint32 uiWebTimer;

        void Reset() {
            uiWebTimer = urand(5000, 8000);
        }

        void UpdateAI(const uint32 uiDiff) {
            if (!UpdateVictim())
                return;

            //from acid
            if (me->GetEntry() == CREATURE_TOMB_REAVER) {
                if (uiWebTimer <= uiDiff) {
                    DoCast(me->getVictim(), SPELL_WEB);
                    uiWebTimer = urand(7000, 16000);
                } else
                    uiWebTimer -= uiDiff;
            }

            DoMeleeAttackIfReady();
        }

        void JustDied(Unit* /*pKiller*/) {
            if (pInstance)
                pInstance->SetData(DATA_GONG_WAVES,
                        pInstance->GetData(DATA_GONG_WAVES) + 1);
        }
    };
};

void AddSC_razorfen_downs() {
    new npc_henry_stern();
    new go_gong();
    new npc_tomb_creature();
}
